How big is this game? Even publicists for
other games end up talking
about
Vice City when they call our office, babbling in the same
helplessly intoxicated way that afflicts everyone who plays it. The achievement
of
Vice City (which, as everyone knows by now, is set in the 1980s and
offers an all-new,
Miami Vice-inspired story) is not only that it manages
to live up to an absurd level of expectation, but that it takes the game places
that fans of its predecessor
Grand Theft Auto 3 never dreamed of, and
that it achieves this astonishing level of innovation without losing anything
that made
GTA3 the bestselling PS2 game of all time.
After a brilliant homage to the era of the Commodore 64 in the opening credits,
the first thing you'll notice is the improved graphics, which are smoother and
more detailed, and--with effects like neon lights reflected on rain-slick
streets, and intense Florida sunlight--have a lush, tropical look that
immediately gives you a strong sense of place. The architecture is more fabulous
by tenfold, with art deco buildings, high-rise hotels, and believably seedy back
alleys. The control scheme is essentially the same as in GTA3, but the
cars handle much better, and in pedestrian mode there is a new crouch move. You
will have access to fast, great-handling cars right away, as opposed to GTA3
which made you unlock the second island before you could get your hands on any
respectable wheels. This game has such riches to offer that there is no need to
be chintzy with the vehicles.
Cops are more vigilant this time--minor offenses like whacking innocent
bystanders will more often than not get you a two-star wanted level--and are
harder to elude (though they still can't seem to climb stairs or negotiate sharp
turns). So while free-roaming exploration is as fun as ever, there is more
incentive to perform the missions instead of randomly raising hell. Not that
that's a bad thing: even lazy criminals like myself (in GTA3, I would
rather toss hand grenades into traffic than follow orders from some rude Mafia
boss) will be quickly caught up in the vivid characters and hilarious,
fascinating story, in which you play an acid-washed-jeans-wearing thug named
Tommy Vercetti. Where in GTA3 missions were blocky, schematic affairs
only nominally connected to the story, this time tasks move the story briskly
along and deftly blend cinematics and game action. For example, there is a scene
of a character throwing Tommy a gun, at which point you are suddenly thrown back
into the action and must make an instant decision about whom to trust and what
to do.
There are more, and more detailed, indoor environments, including a hotel,
police station, and mall (a slight downside to this is that some of the more
elaborate indoor environments require load times). The layout of the city, with
tons of backyards, narrow alleys, and fire escapes, encourages creativity when
eluding pursuit, as does greater access to rooftops. Get your motorcycle up the
fire escape and a whole new world of action is possible, including... well, use
your imagination.
This overview barely scratches the surface of the Vice City experience,
its colorful explosion of music, clothes, combat, and brilliant voice acting,
not to mention the plot twist midway through the game that changes the very
nature of the game itself. Though it was the outrageous, amoral violence that
got all the press, the essential genius of GTA3 was its intoxicating
blend of script and open-ended action. In Vice City this is--to use a
cliché that is for once apropos--taken to a whole new level. --David Stoesz
Pros:
- Astonishing, innovative gameplay
- Godlike attention to detail
- Opportunity to drive on the beach at midnight listening to the Human League's
"Fascination"
Con:
Following the success of Grand Theft Auto, developer Rockstar North takes gamers
on a tour of a new city in Grand Theft Auto: Vice City. With new sights, new
characters, new (ahem) business opportunities, and even a whole new '80s themed
era, players can indulge in more criminal fun than ever before. Vice City
features more expansive locations, and over 120 vehicles ripe for the picking
such as exotic cars, motorcycles, luxury yachts and planes. The soundtrack
boasts three times the tunes compared to the previous GTA, and features
countless '80s hits. Over 40 different weapons ensure effective firepower and
provide enough variety for stylish defensive measures (samurai sword anyone?).